Teacher Camps

Online Teacher Camps


hero_banner-01Earn your teacher badges, and learn throughout the year with quests and events in environments like Minecraft, Google Hangouts, World of Warcraft, virtual worlds and more.  At the beginning of each month, we start a new series of online teacher camps on edtech and gamification topics, designed and managed by our Guild Officers, expert teacher leaders from around the globe! Each camp lasts three weeks, includes a minimum of 10 quests, start and work at your own pace.  Attend optional synchronous events tied to quests, check the Guild Calendar.

The Academy: Basic Bootcamp

Included in Educator & Legendary Accounts

The Academy Badges-14The Academy Badges-16Welcome to our basic quest “bootcamp,” offered the first three weeks of every month, where you are introduced to 3D GameLab.  Here’s where you start your journey to “unlock” your teacher permissions and dashboard inside 3DGL.  Once several basic quests are complete and you’ve earned your 3DGL Teacher badge, you’ll have the opportunity to go on and earn your Expert Designer badge by engaging with advanced quest design strategies to create exciting quest-based learning for your students.

Legendary Educators access all monthly teacher camps

  • Learn with teachers in over 15 countries on our guild site
  • All camps taught by expert educators who are specialists in their topic
  • Clone all quests from teacher camps to use with your students!
  • Earn and publish your OBI badges, showing certified evidence of your learning
  • Optional professional development credit is available through Boise State University
  • Quests tied to ISTE Standards
  • Fully web-based, play anytime, works great on mobiles
  • Legendary account gives ongoing access to teacher camps
  • Teacher Dashboard gives ability to invite 175 students into your own groups of quests

April 1-21st

Making a Scene!

Kim Dinsmore

Kim DinsmoreMake a Scene Teacher Badge- April

Contact Email: dinsmore_kim@yahoo.com

Main Audience: All Teachers

 

Get ready for your fifteen minutes of fame! Video production is a fun and challenging way to spice up the curriculum. This quest chain introduces several video editing tools, some free and some purchased. You will explore the uses of originally created videos in the classroom as well as try your hand at creating some of your own. From short minute productions to longer endeavors, video has broad appeal and high engagement with students. We will focus on introductory skills to get you comfortable and ready to begin some simple projects for your classroom.

The camp will cover the following tools:

  • iMovie
  • Windows Movie Maker
  • Camtasia
  • Youtube editor
  • an assortment of other free and easy video editors working with parent permissions

May 1-21st

World of Warcraft in School

Screen Shot 2014-03-03 at 4.42.52 PMPeggy SheehyAugust2_Teacher Camp Badges-05

Contact Email: peggysheehy@mac.com

Main Audience: All Teachers

 

Massively Multiplayer Online Roleplay Games, or MMO’s, have dominated the computer gaming industry for the last several years. MMO’s go beyond traditional computer gaming, though. They are vibrant, persistent, and surprisingly social worlds. As educators begin to take their first steps into these spaces, we’re finding that there’s a wealth of often overlooked educational value for our learners. Join guild officer Peggy Sheehy and explore the highly popular MMO, World of Warcraft as well as WoWinSchool: The Hero’s Journey curriculum developed by Lucas Gillispie and Craig Lawson from Pender County SChools. Peggy has been running this program with  6th -10th grade students since 2009, and has a wealth of tips and tricks to share!  Not only will you explore, learn, and quest together in an exciting fantasy world, you’ll be introduced to the strategies we’ve used to adapt worlds like these to our classrooms. Though our focus, play, and learning together will take place in the fantasy world of Azeroth (the mythical setting of World of Warcraft) the concepts you’ll learn can be adapted to any MMO, including Lord of the Rings Online, Guild Wars 2, RuneScape, and others. Grab your sword, strap on your armor, and don your educator’s cap of wisdom as we embark on a quest for learning!

June 1-21st

Engage by Design

In this workshop, we’ll cover three years of research and lessons learned about the effective design and use of quest and badge-based learning to promote student engagement. We’ll explore major topics such as:

Screen Shot 2013-12-11 at 12.02.58 PM

Week 1: Dr. Chris Haskell

Effective quest design:  what makes quests attractive to students?  What quests get completed and what quests never get turned in?  How can you design engaging quests that create success for your students?

Contact Email: chrishaskell@boisestate.edu

Main Audience: All Teachers

 

LisaGogolabsheadshotWeek 2:  Dr. Lisa Dawley

Open Badges:  learn about the open badge movement with industry experts, what research is showing about the effective use of badging, how and where to design and issue badges, and examples of how teachers and programs around the country are using the badge.

Contact Email: lisadawley@gogolabs.net

Main Audience: Middle, high school & college

 

Screen Shot 2014-04-22 at 9.48.23 AMWeek 3:  Cynthia Marcello

QBL in Group instruction:  Quest-based learning is effective for individual instruction.  However, students also immensely enjoy competitive and collaborative learning options.  Learn how to create a variety of quests that take advantage of opportunities for small and large group instruction, and how your pedagogy can change to include class raids, townhall meetings, and boss challenges!

Contact Email: cmarcello@sunysullivan.edu

Main Audience: All Teachers

Unconference - July 30th & 31st

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Quest-Based Learning, gamification, badges & more! 

FREE two day virtual unconference to explore designing and teaching with the experts in quest-based learning. Participants will explore aspects of gamification in the classroom, including quests, guild sites, the Open Badges Initiative and more!

We are accepting proposals now from educators and designers who are doing unique work related to gamification!

August 1-21st

Common Core - Gamified!

Screen Shot 2014-04-21 at 11.27.54 AM

Dr. Kerry Rice

Contact Email: krice@boisestate.edu

Main Audience: All Teachers

Skip the controversy, and experience how to implement a gamified Common Core focused on those crucial components of a student-centered, 21st century learning approach, and dedicated to transforming teaching practice in a way that allows learners to develop those skills.

Through integrated quests, participants will experience hands-on, practitioner-based, and technology supported application of theCommon Core aligned with English, Mathematics, and non-English content areas across grade levels. We’ll cover big picture implications to activities designed to identify Common Core Instructional Shifts, Anchor Standards, and key instructional practices, as well as knowledge and skills associated with performance-based assessment.  All teachers, whether beginner or advanced, will benefit from the opportunity to make immediate changes in their curriculum, lesson planning and instructional practice.

Past Camps

ASSISTments

medium_371273_fhsunshine78Joanna MarcotteMarch Teacher Badge- ASSISTments

Contact Email: fhsunshine78@aol.com

Main Audience: All Teachers

Teachers will be creating content in ASSISTments and using the redeveloped content for formative, summative, and benchmark assessments.  Synchronous events will be around trying out others assessments to provide feedback and see data reports in action also to aid in problem solving common issues within the platform.

Quest for a Story

Kim DinsmoreKim DinsmoreQuest for a Story Badge

Contact Email: dinsmore_kim@yahoo.com

Main Audience: All Teachers

 

Part of successful learning quest design is creating engaging and motivating content for your students.  Using a narrative story to lead your students through the quest group is one way to add that element.  In this camp, I’ll walk you through adding a simple, yet engaging narrative to your quest group.  Don’t worry, you don’t have to be a great writer to get there.  I’ll teach you how you can “beg, borrow, and steal” a story for your quests.  You’ll walk away with all the tools you need to quickly add a narrative element to any quest group.  Live events will focus on sharing story ideas and learning to use technology tools that can help you to bring those stories to life.

Game Development in GameMaker Studio – February

Screen Shot 2013-12-11 at 11.53.41 AMGuild Officers: Mark Suter

Contact Email: markasuter@gmail.com

Main Audience: All Teachers

When:  February 1-21, 2014

Currently a computer tech teacher for grades 5-12, Mark considers his classroom a laboratory for innovative ideas. His current research focuses on advocating the use of game design as an intro to Computer Science and STEM topics, as well as implementing Lucas Gillispies WoWinSchools Language Arts Curriculum that uses Guild Wars 2 and “The Hobbit” book as intervention tools for 7th and 8th grade students. As an Adobe Certified Associate Educator, Mark teaches high school students college curriculum for dual credit, as well as integrating services such as web design and video production for local businesses that in turn support the school Tech Club.

TGL Badges Jan-Feb-01Learn

  • design a video game from start to finish
  • create video game music and action sound effect
  • pit your hero against enemies in levels you design
  • reusable tile sets
  • loops, variables, if/then
  • think like programmers
  • animations (sprites, pre-made spritesheets)
  • requires free version of Gamemaker, shareable through Steam

Game Design in Unity – February

Screen Shot 2013-12-19 at 10.47.05 AM

Guild Officer: Melissa Wrenchey

Contact Email: mwrenchey@lwsd.org

Main Audience: All Teachers

When:  February 1-21, 2014

TGL Badges Jan-Feb-07Melissa Wrenchey teaches Game Design and an Introduction to Computer Science. She is an online learner and recently earned a certificate in Adobe’s Train the Trainer program; she dabbles in map making and using big data to tell stories.  In this camp, campers will be introduced to the Unity game engine.  We will use a blended learning tutorial option to create a game that rotates.  Features included in Unity include shadowing and programming inputs.  This camp is geared for new Unity gamers; Unity is free for installation and there are lots of assets in the library for designing new games. Our online sessions in GoToMeeting will cover an introduction to the interface, sharing out progress and further applications of Unity.

Game Design in Minecraft – January

Screen Shot 2013-12-11 at 2.55.25 PMGuild officer: Lucas Gillispie

Contact Email: lucas@edurealms.com

Main Audience: All Teachers

When:  January 1-21, 2014

Lucas Gillispie is an Instructional Technologist for Pender County Schools in North Carolina.  An avid gamer, he is passionate about the integration of video games into the learning environment and using games as a model for instruction.  He is the founder of the WoWinSchool Project, a program designed to explore the educational potential of online games like World of Warcraft with middle schoolers and leads one of the largest school-based Minecraft implementations in the world.  He’s an internationally recognized speaker on the topic of games and learning.  He shares his experiences and resources on his blog:  http://www.edurealms.com.

TGL Badges Jan-Feb-05Learn

  • level design
  • adventure maps
  • digital storytelling
  • use the sandbox environment to create a basic game story
  • develop a basic plot, characters, and win conditions
  • build your world (or a section of it) in Minecraft
  • develop/create a way to communicate your story to your players
  • requires purchase of Minecraft account $26.95

Game Design Using Sploder – January

Screen Shot 2013-12-11 at 12.02.58 PMGuild Officer: Chris Haskell

Contact Email: chrishaskell@boisestate.edu

Main Audience: All Teachers

When:  January 1-21, 2014

Serving as a Clinical Assistant Professor in the Department of Educational Technology at Boise State University, Chris is actively piloting and developing groundbreaking alternative approaches to delivering and tracking learning. With co-inventor Dr. Lisa Dawley, Chris created 3D GameLab, a game-based/quest-based learning management system. His classroom serves as a unique game-based technology and pedagogy lab where this new and innovative practice is producing exciting results. At the university, Chris specializes in preparing pre-service teachers in methods and applications of technology integration in the classroom. In addition to instilling fundamental skills, Chris focuses on the use, adaptation, and implementation of emerging technologies in teacher education including gaming, mobile communication devices, portable media players, social networking tools, and virtual worlds.

TGL Badges Jan-Feb-03Learn

  • designing in Sploder from scratch
  • Koster’s Theory of Fun
  • Puentadura’s models
  • aiming for engagement
  • embed your games
  • Designers Roundtable: a Google hangout where players talk about their game design.
  • we will use free version of Sploder

21st Century Tech Integration

Screen Shot 2013-04-20 at 11.43.47 AMTech Integrator Teacher Camp BadgeMark Suter

Contact Email: markasuter@gmail.com

Main Audience: All Teachers

These quests put you on the fast track to assembling a personalized web space of tech tools that just plain work for you and your students. Don’t waste time searching for tech tools aimlessly, I’ll show you my favorites (and where to find more) so you can skip to the fun part of using them in your classroom.

Gear Up! Math of WoW Characters

Kae Novak picChris Luchsteacher Camp - Dec Badge -Luchs:Novak -Math in Wow (120x120)

Contact Email: abacuscapalini@gmail.com

Main Audience: High School and Higher Education Teachers

Providing a collaboratively taught basic strategic primer for any teacher in World of Warcraft or other MMORPGs. It is designed for teachers to see how math, statistics and critical thinking is involved in the building and leveling of a character. Participants will explore classes and roles as well as the math and strategy that are the foundation for game mechanics such as stat priority, glyphs, spec builds, rotations, and cool downs.

Information Literacy for Middle School

IMG_0398Heidi RoycroftNovember_Teacher Camp Badges-03

Email: heidiroycroft@gmail.com

Main Audience: Middle School Teachers & Librarians

Use free web based programs to teach and guide middle school students (the teachers in this group) through a research process which can be applied to project based learning.

  • Use Google Apps for Education for student research, writing and sharing (student website)
  • Use tools such as “”grab”" and “”snipping tool”" to capture parts of the screen that document student activity
  • Teach competencies for effective use and creation of information and ideas.

We Want You to Use Open Content

single-image-me-colorShelley RodrigoNov_Teacher Camp Badges-Shelley R

Contact Email: shelley.rodrigo@gmail.com

Main Audience: All Teachers

 

The goals of the event are to make faculty comfortable with, and knowledgeable about, a variety of websites that provide easily accessible, legally usable, and free multimedia materials by:

  • Engaging in discussion about how and why these various resources can better facilitate teaching and learning.
  • Offering the knowledge and experience of faculty who have incorporated multimedia materials into their classes.
  • Encouraging individual faculty, or staff, from all disciplines to critically select, review, and possibly remix different multimedia materials to incorporate into their courses.

Google Apps for Education

October_Teacher Camp Badges-02

Screen Shot 2013-08-06 at 11.46.39 AM Sean O’Neil, Certified Google App Educator

Contact Email: seanjay@shakespearecast.com

Main Audience: High School Teachers and Up

Training for the Google Apps suite in a way that’s not just useful for educators, but also prepares them for the actual Google Apps Qualified Individual exam. Synchronous events will reinforce these tools and other Google tools through Google+ Hangouts.

Digging into Game-based Learning through Minecraft

October_Teacher Camp Badges-05

bronprofilepicBron Stuckey

Contact email: bstuckey@intraceptives.com.au

Main Audience:  Elementary, Middle and  High School Teachers

 

Game-based Learning framework which can be implemented relatively easily and can be flexibly articulated with other programs other than Minecraft and the regular curriculum:

  • Provides an excellent vehicle to develop personalized learning
  • Create a uniquely student-driven program, which teachers can facilitate
  • Adds new dimension of flexible learning to the curriculum
  • Provide a safe, teacher centric game-space for professional learning.

Virtual Goods and Gaming Economies

Kae Novak picChaordic DesignsOctober_Teacher badge-Chaordic Designs

Contact Email: abacuscapalini@gmail.com

Main Audience: High School and Higher Education Teachers/Faculty

This questline provides a collaboratively taught primer for any teacher interested in the business and economic activities that occur in World of Warcraft or other MMORPGs. It is designed to provide educators with a look at the entrepreneurial environments that players immerse themselves in. Participants will explore virtual goods, economies in games, methods of earning income, auction house economics, and other meta-resources available to the individual.

Scratch – Digital Animation Design

October_Teacher Camp Badges-03

medium_371273_fhsunshine78Joanna Marcotte

Contact Email: fhsunshine78@aol.com

Main Audience: All Teachers

Introduction to Scratch:

  • Getting you sprite to move
  • Sprite editing
  • Make your own Sprite
  • Creative Commons images for Sprite creation
  • Adding music, text, and audio to scratch
  • Broadcast vs. key code features
  • Adding music, text, and audio to scratch
  • Inserting backgrounds
  • Creating multiple costumes for perspectives and motion of sprite

Which World are You?

Which World Are you Teacher Camp Badge

Screen Shot 2013-04-23 at 10.45.54 AMGuild Officer: AgileBill Krebs

Contact Email: agilebill4dinfo@gmail.com

Main Audience: High School Teachers and Up

We will explore 6 virtual world platforms and discuss benefits and drawbacks of each.  We will also consider what is a “world”, and why might you want one?  We will learn by doing. This quest chain has 16 quests, taking from 9 to 12 hours.  They include a mix of video, reading, discussion, and lots of hands on doing to meet the needs of different learning styles.  Worlds examined include the popular Unity engine and Jibe, Sococo, VenueGen, Terf, and JokaydiaGrid for our foray into OpenSim.  But the magic is not touring these worlds.  It is you creating an atlas of criteria to classify these brave new worlds for those who follow in your steps.

Ready to Raid?

Ready To Raid Teacher Camp Badge

Screen Shot 2013-04-19 at 10.15.52 AMKae Novak

Contact Email: que.jinn@gmail.com

Main Audience: High School and Higher Education Teacher

Focusing on a collaboratively taught primer for any teacher in World of Warcraft or other MMORPGs who would like an overview of the critical thinking and game mechanics involved in end game content in WoW. It is designed to provide educators with look at why John Seely Brown would hire an elite raider in World of Warcraft over a Havard MBA. http://www.youtube.com/watch?v=BhuOzBS_O-M

Participants will explore game raid mechanics, the importance of collaboration and cross-functional teams, situational awareness, class buffs, and how good raiders avoid the Tragedy of the Commons.

Using Digital Media to Enhance Creativity (in the Classroom)

Tech Creativitiy Teacher Camp Badge

Screen Shot 2013-04-23 at 10.41.15 AMTracie Hightower

Contact Email: kemetcomposer@gmail.com

Main Audience: Elementary and Middle Teachers

This class will present participants with a variety of engaging quests designed to explore new and creative online tools designed to synthesize and communicate ideas, create multimedia-rich content, and build collaborative environments.  Participants will explore innovative practices for keeping their students engaged and inspired.

Quest chain will cover the following using principles of design and creative visualization:

- Discovery – Brainstorming - Interpretation – Multimedia - Ideation -Digital Storytelling - Experimentation – Animation - Evolution – Visual Presentations

Photoshoppers V2, June 1-21

Screen Shot 2013-04-19 at 10.27.14 AMBrian ZimmermanPhotoshoppers Teacher Camp Badge

Contact Email: brian.zimmerman@stevenshenager.edu

Main Audience: All Teachers

PhotoShoppers is a place to play and learn PhotoShop. We begin by exploring the interface and proceed through making selections to repairing old photos, making and faking. We will even build a few props for WOW.

Design Based Learning Labs in Every Classroom, June 1-21

Screen Shot 2013-04-19 at 9.23.29 AMLoriLearning Labs Teacher Camp Badge Ferguson

Contact Email: lori.ferguson8@gmail.com

Main Audience: All Teachers

Design Based Learning Labs (DBLL) use active learning strategies and inquiry to engage learner curiosity through hands on problem solving. Participants in this chain will explore the basics of design-based learning and see how it can be used across the curriculum. Individual quests are designed to walk you through the creation of a DBLL (design based learning lab) that you can implement in your classroom.

NOAA’s Planet Stewards, July 1-21

NOOA Planet Stewards Badge

Guild officer:  Julie Stratton

Email:  jstratton@capemaytech.com

Main audience:  Middle and high school science teachers

Planet Stewards is a DML Badges for Lifelong Learning Competition winner.  The National Oceanic and Atmospheric Administration (NOAA) and 3D GameLab teamed up to create Planet Stewards for middle and high school students. Students can choose their own personalized learning pathways in environmental and science literacy, and earn up to 25 badges representing NOAA sciences career pathways.  Who wouldn’t want to experience what it’s like to be a Volcanologist, Coastal Manager, Severe Weather Forecaster, or Marine Biologist?

Using NOAA’s content and data analysis tools, and 3D GameLab’s quest-based learning platform, students are engaged by choosing among web-based quests. During the quests, students earn experience points, levels, and badges to demonstrate their achievements in weather, climate, coastal, ocean and lake science, all aligned to National Science Standards.

Minecraft In School, July 1-21

golynandmeNew_Teacher Camp Badges-07(1)Lucas Gillispie

Contact Email: lucas@edurealms.com

Main Audience: All Teachers

Grab your pickaxe!  It’s time to dive into the world of Minecraft.  These quests will introduce you to the incredible, open, sandbox world of Minecraft.  While learning the basics of the game and its history, you’ll have a chance to see how other schools are using it while making connections to your own classroom.  During our live field trips in Minecraft, you’ll tour real student-designed projects and have a chance to create your own while enjoying an open Q & A with Lucas Gillispie, creator of the reknown Minecraft in School program.

Gamifying Student Orientation, July 1-21

New_Teacher Camp Badges-05

Screen Shot 2013-04-19 at 9.16.44 AMWes Kriesel

Contact Email: wkriesel@gmail.com

Main Audience: Teachers and Administrators

We will dive into how to use quest-based learning to design a student orientation program, tour the Basecamp quest chain in 3DGamelab, designed as an orientation to online learning for Riverside Virtual School, brainstorm your students’ orientation needs, and start designing quests for your own quest-based orientation program.

World of Warcraft in School, August 1-21

Screen Shot 2013-04-19 at 1.41.36 PMPeggy SheehyAugust2_Teacher Camp Badges-05

Contact Email: peggysheehy@mac.com

Main Audience: All Teachers

Massively Multiplayer Online Roleplay Games, or MMO’s, have dominated the computer gaming industry for the last several years. MMO’s go beyond traditional computer gaming, though. They are vibrant, persistent, and surprisingly social worlds. As educators begin to take their first steps into these spaces, we’re finding that there’s a wealth of often overlooked educational value for our learners. Join guild officer Peggy Sheehy and explore the highly popular MMO, World of Warcraft as well as WoWinSchool: The Hero’s Journey curriculum developed by Lucas Gillispie and Craig Lawson from Pender County SChools. Peggy has been running this program with  6th -10th grade students since 2009, and has a wealth of tips and tricks to share!  Not only will you explore, learn, and quest together in an exciting fantasy world, you’ll be introduced to the strategies we’ve used to adapt worlds like these to our classrooms. Though our focus, play, and learning together will take place in the fantasy world of Azeroth (the mythical setting of World of Warcraft) the concepts you’ll learn can be adapted to any MMO, including Lord of the Rings Online, Guild Wars 2, RuneScape, and others. Grab your sword, strap on your armor, and don your educator’s cap of wisdom as we embark on a quest for learning!

Make Your Own App, August 1-21

Screen Shot 2013-04-22 at 3.42.29 PMDr. Yu-Chang HsuAugust_Teacher Camp Badges-03

Contact Email: hsu@boisestate.edu

Main Audience: All Teachers

Learn to make your own apps through: 1)   setting up your mobile device(s), emulator, and computer; 2)   hands-on with practice app customizations; 3)   thinking through and creating a design proposal; actually doing it!

Tech Integration for Elementary Teachers, September 1-21

Screen Shot 2013-08-23 at 11.20.16 AMKim Dinsmore

Contact Email: dinsmore _kim@yahoo.com

Main Audience: Elementary Teachers

Students Teacher Camp- Kim Dinsmore badgenow have the exciting opportunity to have a greater audience outside of the classroom. The key word is audience. Students will put in greater effort when delivering their product beyond the teacher and peers in the classroom. This quest chain will explore different tools that promote online sharing and product creation beyond school walls. Here are the core objectives:

  • Create an Edmodo classroom with resources, instruction and networking.
  • Use animation software to produce short instruction, opening segments, and fun for the classroom.
  • Investigate online publishing options for students.
  • Find and utilize apps for content instruction, skill reinforcement and online sharing.
  • Use screen capturing  software to document, save, share and reuse instruction.
  • Use iMovie to capture and produce student presentations or productions

A Successful Transition to Quest Based Learning, September 1-21

Bonni Jones Profile PictureBonni Jones

Contact Email: bonni.jones11@gmail.com

Main Audience: All Teachers

ThTeacher Camp-Bonni Jones Badgeoughtful preparation and training to prepare students and teacher for quest based learning.  Quest based learning involves new technical skills and student driven inquiry.  The discoveries you’ll find in these series of quests will help you reduce the possibility of frustration and overwhelmed feelings that can come with change.

Past Camper Feedback

  • The future of education is now.
  • I can’t stop questing, I’m addicted!
  • …with 3D Game Lab, students are free to try and try again until they get it right. Bad grades have mutated into something engaging. Like the reformed Grinch, we have grown into something better.
  • I don’t want to go back, ever…I love, love, love what I am seeing in class after the first week of questing…Thanks, 3DGL. You’ve taken what looked to be a difficult quarter and turned into the best first week I’ve ever experienced. This is not an exaggeration.
  • So many possibilities…I know I need to take it one step at a time and narrow my focus, but I am excited, intrigued, a little overwhelmed. It’s pretty awesome.
  • I’m hooked. I have completely, hook, line and sinker, bought into the idea that the future of education is not going to look like the traditional classroom for much longer.
  • The gaming camp can’t be over…my brain is hungry for the whole experience…So can we sign up to attend another class? Can we, can we, PLEASE?